Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
751 | 2009-01-15 20:54:35 | 77.52 | |
348 | 2008-12-03 19:49:57 | 75.61 |