Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1032 | 2010-01-04 12:49:55 | 44.09 | |
679 | 2009-12-19 19:21:20 | 36.47 | |
338 | 2009-12-01 21:25:56 | 31.92 | |
186 | 2009-11-27 22:56:54 | 21.78 | |
159 | 2009-11-27 19:21:24 | 24.65 | |
140 | 2009-11-27 18:46:16 | 23.33 | |
137 | 2009-11-27 18:40:07 | 21.66 |