Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1188 | 2009-03-25 07:55:35 | 64.58 | |
538 | 2009-02-16 05:23:37 | 74.38 |