Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
569 | 2008-11-16 04:41:09 | 85.22 | |
196 | 2008-11-02 02:47:54 | 84.40 | |
163 | 2008-11-02 00:27:15 | 84.53 | |
114 | 2008-10-30 01:15:26 | 83.38 | |
98 | 2008-10-29 20:44:31 | 82.05 |