Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3308 | 2012-11-04 05:51:38 | 60.14 | 94% |
2837 | 2012-09-27 11:16:22 | 46.43 | 85% |
1893 | 2012-08-27 06:47:39 | 44.66 | 87% |
1801 | 2012-08-25 09:02:54 | 45.44 | 88% |
981 | 2012-08-11 15:13:10 | 46.50 | 91% |
239 | 2012-07-28 07:17:32 | 34.31 | 87% |
134 | 2012-07-25 05:12:39 | 37.33 | 89% |