Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1409 | 2009-01-05 19:41:22 | 42.92 | |
1180 | 2008-11-19 07:47:22 | 25.55 | |
1027 | 2008-11-12 09:35:53 | 43.67 | |
970 | 2008-11-10 10:46:22 | 40.97 | |
966 | 2008-11-10 10:40:21 | 45.06 | |
620 | 2008-10-14 09:27:30 | 33.67 |