Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1205 | 2009-06-14 08:03:15 | 63.38 | |
1057 | 2009-04-28 16:31:47 | 54.61 | |
821 | 2009-03-23 15:20:56 | 48.23 | |
607 | 2009-03-07 13:54:07 | 50.87 |