Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
14136 | 2011-12-06 07:59:33 | 88.38 | 84% |
13220 | 2011-06-29 21:39:02 | 99.14 | 89% |
12687 | 2011-05-20 23:19:23 | 104.25 | 93% |
12574 | 2011-05-18 18:43:23 | 102.22 | 91% |
12188 | 2011-05-05 01:16:33 | 100.53 | 91% |
11903 | 2011-04-29 22:49:16 | 107.74 | |
11751 | 2011-04-17 00:07:51 | 102.36 | |
11377 | 2011-03-23 06:07:42 | 100.05 | |
10785 | 2011-03-09 20:47:46 | 94.27 | |
10552 | 2011-03-05 14:15:29 | 124.92 | |
9163 | 2010-12-19 08:05:43 | 103.62 | |
8744 | 2010-11-26 16:32:27 | 115.23 | |
8540 | 2010-11-21 16:44:33 | 94.37 | |
8317 | 2010-11-13 18:31:22 | 110.92 | |
7042 | 2010-09-05 18:01:55 | 91.74 | |
6133 | 2010-07-29 16:33:01 | 104.85 | |
5291 | 2010-06-22 00:32:59 | 98.71 | |
5207 | 2010-06-14 18:18:22 | 121.42 | |
5198 | 2010-06-13 22:12:00 | 114.65 | |
4669 | 2010-05-30 15:06:44 | 113.48 | |
4367 | 2010-05-20 15:48:09 | 86.03 | |
4339 | 2010-05-19 03:57:31 | 109.11 | |
3164 | 2010-04-09 20:11:07 | 106.28 | |
2597 | 2010-03-21 22:13:15 | 111.32 | |
2589 | 2010-03-21 22:06:35 | 105.19 | |
2489 | 2010-03-20 15:23:15 | 87.70 | |
2198 | 2010-03-13 17:07:30 | 107.41 | |
2159 | 2010-03-12 20:52:11 | 123.35 | |
2034 | 2010-03-06 22:10:24 | 116.57 | |
1891 | 2010-03-03 04:31:21 | 99.75 | |
1731 | 2010-03-01 00:01:09 | 113.22 | |
1033 | 2010-02-05 22:56:33 | 111.52 | |
419 | 2010-01-17 23:05:39 | 99.85 |