Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1438 | 2013-07-22 12:25:29 | 147.15 | 98% |
1384 | 2013-07-20 08:27:40 | 123.53 | 93% |
911 | 2012-03-31 08:53:02 | 110.18 | 88% |
768 | 2012-01-26 02:49:36 | 118.04 | 96% |
691 | 2012-01-09 10:33:28 | 104.61 | 87% |
536 | 2011-09-24 13:26:11 | 127.73 | 96% |