Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1506 | 2012-08-06 13:17:57 | 70.37 | 95% |
1238 | 2012-05-21 15:02:24 | 63.62 | 94% |
812 | 2012-04-01 21:45:44 | 74.43 | 97% |
730 | 2012-03-25 21:08:18 | 66.72 | 93% |
349 | 2012-02-26 02:12:52 | 63.40 | 93% |