Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5206 | 2019-03-14 11:14:54 | 64.57 | 98% |
4908 | 2015-07-01 07:31:49 | 63.33 | 95% |
4413 | 2012-08-23 11:04:29 | 69.50 | 97% |
4341 | 2012-08-17 07:55:57 | 61.54 | 92% |
3993 | 2012-07-24 14:53:36 | 70.84 | 97% |
3919 | 2012-07-21 02:57:00 | 64.64 | 99% |
3625 | 2012-07-12 04:33:56 | 62.24 | 96% |
3181 | 2012-06-04 16:05:34 | 71.23 | 95% |
3156 | 2012-06-01 15:15:53 | 60.76 | 94% |
2819 | 2011-08-10 00:01:50 | 53.63 | 93% |
2799 | 2011-08-02 18:00:17 | 58.37 | 94% |
2448 | 2010-10-31 13:52:02 | 54.65 | |
2017 | 2010-05-31 14:09:04 | 61.68 | |
1827 | 2010-05-09 11:04:17 | 62.44 | |
1757 | 2010-05-02 11:44:24 | 57.31 | |
1317 | 2010-04-02 15:47:12 | 47.37 | |
548 | 2010-03-17 01:26:08 | 48.70 | |
340 | 2010-03-13 03:27:29 | 46.53 | |
304 | 2010-03-12 16:41:30 | 39.73 |