Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4760 | 2017-04-01 22:54:54 | 46.72 | 96% |
4608 | 2016-02-07 01:09:28 | 73.69 | 100% |
4414 | 2015-09-21 01:47:19 | 77.38 | 95% |
3440 | 2011-04-28 03:37:44 | 65.31 | |
3077 | 2011-02-24 04:43:45 | 76.15 | |
2863 | 2011-02-21 23:43:51 | 76.22 | |
2108 | 2011-02-03 16:48:34 | 72.46 | |
1506 | 2009-08-29 15:45:59 | 51.76 | |
1270 | 2009-06-03 23:31:12 | 54.38 | |
850 | 2009-05-10 02:47:08 | 55.18 | |
834 | 2009-05-09 23:28:47 | 53.08 | |
796 | 2009-05-06 19:13:11 | 54.63 | |
655 | 2009-04-30 21:02:31 | 58.37 | |
386 | 2009-04-18 19:06:35 | 50.17 |