The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
15168 | 2020-01-20 05:57:45 | 152.05 | 99% |
11584 | 2019-04-11 21:43:26 | 148.20 | 97% |
9357 | 2018-11-01 15:12:41 | 151.74 | 98% |
6994 | 2018-07-23 19:20:48 | 135.00 | 97% |