Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
281 | 2009-10-25 21:18:05 | 68.03 | |
93 | 2009-10-21 18:33:23 | 64.75 |