Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2686 | 2012-07-29 02:05:53 | 135.72 | 100% |
2257 | 2011-07-29 23:44:10 | 147.79 | 100% |
2134 | 2011-07-29 12:55:34 | 145.29 | 96% |
1714 | 2011-07-25 08:12:01 | 134.44 | 96% |
1575 | 2011-07-24 23:37:12 | 125.85 | 98% |
1306 | 2011-07-24 01:51:22 | 146.43 | 99% |
1118 | 2011-07-22 22:35:50 | 134.26 | 95% |
830 | 2011-07-22 00:52:09 | 156.53 | 100% |
722 | 2011-07-21 22:20:15 | 139.16 | 96% |
523 | 2011-07-21 04:38:34 | 130.44 | 94% |
365 | 2011-07-20 21:46:03 | 149.93 | 100% |