The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
19843 | 2018-04-18 03:51:52 | 192.08 | 100% |
19475 | 2018-04-10 22:42:24 | 190.54 | 100% |