The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2562 | 2019-03-10 04:55:17 | 185.20 | 100% |
2561 | 2019-03-10 04:54:53 | 181.63 | 100% |