The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
25982 | 2020-09-27 10:28:43 | 157.67 | 96% |
17206 | 2019-04-17 01:30:53 | 168.53 | 98% |
16508 | 2019-04-02 18:25:17 | 150.53 | 97% |
15711 | 2019-03-05 18:36:37 | 159.58 | 99% |
9400 | 2018-10-19 00:22:54 | 172.24 | 99% |
433 | 2018-02-17 18:38:02 | 154.60 | 99% |