Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1549 | 2012-03-15 13:55:58 | 74.97 | 100% |
1456 | 2011-03-26 15:27:33 | 58.67 | |
1378 | 2010-08-27 16:41:11 | 64.25 | |
318 | 2009-04-09 20:25:30 | 47.79 | |
120 | 2009-03-26 11:28:49 | 34.38 |