The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
14179 | 2018-10-23 07:29:08 | 79.09 | 99% |
13698 | 2018-09-13 06:30:21 | 81.36 | 99% |
13686 | 2018-09-12 17:19:31 | 82.04 | 98% |
8600 | 2018-03-07 06:00:44 | 63.80 | 96% |
4877 | 2017-09-14 09:18:46 | 62.06 | 98% |
3323 | 2017-08-14 06:05:30 | 56.84 | 95% |
2898 | 2017-08-06 19:17:53 | 55.57 | 95% |
515 | 2017-07-20 04:54:30 | 57.18 | 96% |
362 | 2017-07-18 12:58:24 | 53.29 | 97% |