Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3913 | 2018-07-21 10:58:10 | 76.27 | 96% |
3082 | 2011-06-09 02:25:55 | 66.45 | 95% |
2496 | 2011-03-24 18:45:22 | 60.33 | |
2135 | 2011-02-19 13:27:59 | 56.30 | |
2123 | 2011-02-17 08:18:04 | 59.41 | |
1890 | 2011-01-30 08:23:47 | 48.34 | |
1572 | 2011-01-23 14:55:02 | 52.83 | |
1545 | 2011-01-22 15:34:59 | 55.36 | |
1061 | 2011-01-07 09:30:50 | 44.54 | |
782 | 2011-01-03 17:58:26 | 40.76 |