Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5836 | 2013-07-20 04:18:08 | 91.33 | 94% |
3862 | 2012-03-30 23:16:09 | 88.09 | 94% |
3701 | 2012-03-29 10:34:28 | 94.72 | 94% |
3579 | 2012-03-28 22:55:45 | 96.37 | 97% |
3246 | 2012-03-23 04:43:43 | 102.20 | 100% |
2994 | 2011-10-12 05:44:05 | 83.97 | 93% |
2012 | 2011-10-08 03:53:52 | 97.49 | 99% |
1866 | 2011-10-07 20:16:08 | 105.50 | 97% |
1807 | 2011-10-07 04:51:16 | 84.21 | 94% |
1433 | 2011-10-03 03:14:12 | 89.48 | 95% |
886 | 2011-06-13 04:56:45 | 80.95 | 93% |
656 | 2011-06-12 09:36:55 | 78.29 | 93% |