Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2996 | 2011-12-11 23:42:56 | 58.73 | 91% |
2672 | 2011-10-26 20:47:16 | 54.19 | 91% |
1801 | 2011-07-26 23:11:12 | 47.37 | 91% |
1616 | 2011-07-15 01:01:44 | 55.18 | 94% |
1203 | 2011-06-14 01:08:27 | 45.07 | 88% |
1098 | 2011-02-26 20:10:47 | 54.92 | |
719 | 2011-02-15 01:43:00 | 50.02 |