Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2340 | 2012-12-25 12:07:49 | 55.20 | 89% |
2083 | 2011-03-01 18:13:09 | 63.82 | |
1999 | 2011-02-24 12:12:02 | 61.91 | |
1357 | 2011-01-21 18:22:57 | 59.33 | |
435 | 2010-12-20 14:54:29 | 56.43 | |
211 | 2010-12-14 15:55:45 | 54.09 |