Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1816 | 2012-03-27 09:53:22 | 114.68 | 95% |
1699 | 2012-03-17 19:53:41 | 104.48 | 91% |
1643 | 2011-12-23 16:12:01 | 96.63 | 87% |
1484 | 2011-10-29 00:33:34 | 107.99 | 93% |
1294 | 2011-10-09 08:30:45 | 103.06 | 92% |
354 | 2011-07-05 16:27:47 | 122.82 | 100% |
230 | 2011-07-05 13:48:16 | 82.02 | 88% |