Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1083 | 2010-10-31 02:37:54 | 56.54 | |
986 | 2010-10-09 22:53:59 | 60.00 | |
822 | 2010-07-21 01:33:49 | 56.80 | |
478 | 2010-06-09 13:49:32 | 51.90 | |
90 | 2010-05-17 23:05:38 | 50.07 |