Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2531 | 2019-10-11 10:07:20 | 44.72 | 98% |
2497 | 2016-02-24 20:21:56 | 39.84 | 89% |
1884 | 2011-01-02 22:26:56 | 51.39 | |
1728 | 2010-05-23 15:48:23 | 50.47 | |
1432 | 2009-11-27 18:31:18 | 51.91 | |
1287 | 2009-11-06 19:33:21 | 52.87 | |
1052 | 2009-07-12 18:01:41 | 46.22 | |
966 | 2009-06-12 07:29:22 | 47.63 | |
855 | 2009-06-08 17:34:47 | 51.91 | |
826 | 2009-06-06 18:48:39 | 43.56 | |
724 | 2009-05-26 19:46:23 | 44.33 | |
439 | 2009-04-09 15:51:06 | 44.15 | |
161 | 2009-03-17 12:03:03 | 45.00 |