The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
16924 | 2019-03-30 21:43:37 | 153.04 | 100% |
16869 | 2019-03-30 19:27:19 | 145.38 | 99% |
16700 | 2019-03-28 13:05:16 | 145.31 | 98% |
11187 | 2018-03-25 15:25:33 | 146.15 | 99% |
6886 | 2017-12-26 16:00:21 | 122.65 | 96% |
1070 | 2017-05-11 20:22:12 | 116.88 | 91% |
970 | 2017-05-08 20:10:03 | 121.76 | 93% |