Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2137 | 2012-04-22 11:54:59 | 53.51 | 92% |
1971 | 2012-04-15 16:40:08 | 54.32 | 91% |
1386 | 2010-09-13 18:43:20 | 45.05 | |
1014 | 2010-07-22 17:22:45 | 42.01 | |
913 | 2010-07-17 22:47:23 | 43.80 | |
693 | 2010-07-09 01:56:33 | 41.06 | |
403 | 2009-05-23 19:06:06 | 43.47 | |
144 | 2009-04-29 17:29:54 | 39.18 | |
86 | 2009-04-26 14:41:39 | 40.41 | |
55 | 2009-04-25 20:28:01 | 41.66 | |
41 | 2009-04-25 19:44:28 | 42.57 |