Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1245 | 2009-12-05 06:15:18 | 87.76 | |
1052 | 2009-11-05 05:08:30 | 89.56 | |
897 | 2009-10-09 10:36:10 | 70.60 | |
674 | 2009-09-15 02:21:12 | 78.02 | |
7 | 2009-03-13 14:06:29 | 34.07 |