The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
17465 | 2019-11-03 02:25:44 | 170.63 | 99% |
16469 | 2018-11-15 22:57:42 | 182.74 | 99% |
16430 | 2018-11-15 03:37:42 | 169.02 | 99% |
12279 | 2018-03-23 01:23:59 | 176.20 | 100% |
11214 | 2018-02-25 21:29:19 | 161.80 | 100% |
10912 | 2018-02-21 20:35:15 | 158.70 | 100% |
10564 | 2018-02-17 04:54:52 | 152.32 | 99% |
9787 | 2018-01-28 21:48:32 | 156.20 | 99% |
9460 | 2018-01-22 22:50:35 | 147.22 | 98% |