The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3716 | 2019-12-09 19:44:17 | 88.68 | 96% |
3463 | 2019-07-18 12:14:30 | 90.28 | 96% |
1270 | 2017-06-04 13:13:23 | 75.64 | 97% |
739 | 2017-04-07 19:24:21 | 71.76 | 94% |
623 | 2017-03-18 11:49:09 | 60.45 | 90% |