The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
42838 | 2018-09-14 16:02:19 | 137.99 | 99% |
38493 | 2018-05-19 13:42:31 | 109.40 | 97% |
38248 | 2018-05-15 07:27:13 | 93.80 | 96% |
36778 | 2018-04-23 07:25:06 | 137.59 | 100% |
36773 | 2018-04-23 07:20:26 | 96.00 | 97% |
33260 | 2018-01-15 11:37:04 | 120.07 | 98% |
32178 | 2018-01-02 14:31:28 | 117.55 | 98% |
31617 | 2017-12-12 12:27:52 | 112.29 | 97% |
31353 | 2017-12-11 10:32:01 | 123.47 | 99% |
27158 | 2017-08-17 11:54:13 | 98.31 | 96% |
25370 | 2017-07-20 16:32:23 | 95.52 | 96% |
24693 | 2017-06-21 19:14:38 | 92.71 | 95% |
22444 | 2017-02-16 10:27:29 | 89.05 | 88% |