Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
604 | 2009-05-15 08:40:54 | 72.80 | |
475 | 2009-05-12 08:42:49 | 77.29 | |
183 | 2009-05-01 10:14:05 | 87.20 | |
178 | 2009-05-01 10:09:23 | 84.19 |