Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
857 | 2010-12-17 16:59:54 | 118.28 | |
653 | 2010-11-19 17:03:23 | 110.12 | |
288 | 2010-09-30 16:50:17 | 92.07 | |
269 | 2010-09-28 16:48:17 | 89.53 | |
65 | 2010-08-27 16:52:32 | 76.80 |