Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3052 | 2017-10-17 22:24:07 | 109.79 | 99% |
2197 | 2013-12-23 15:40:28 | 102.80 | 95% |
1426 | 2012-06-10 06:08:16 | 105.88 | 97% |
1286 | 2012-03-21 19:26:21 | 109.83 | 97% |
1262 | 2012-03-08 14:17:47 | 105.54 | 97% |
991 | 2011-12-11 15:41:24 | 108.03 | 100% |
561 | 2011-06-05 17:27:01 | 113.72 | 98% |
546 | 2011-06-04 17:05:06 | 117.73 | 100% |
467 | 2011-05-21 22:22:42 | 105.46 | 98% |
322 | 2011-04-22 11:06:19 | 105.07 | |
67 | 2011-03-06 11:41:23 | 109.16 |