Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2106 | 2011-03-05 18:07:24 | 64.48 | |
1944 | 2011-02-23 05:45:41 | 76.55 | |
1763 | 2011-01-30 06:31:03 | 80.15 | |
1452 | 2011-01-08 15:59:05 | 68.30 | |
1260 | 2010-11-14 14:18:15 | 59.81 | |
1034 | 2010-11-05 10:37:35 | 69.26 | |
780 | 2010-10-28 16:40:33 | 65.77 |