The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
10502 | 2020-07-11 09:34:45 | 68.40 | 97% |
9021 | 2020-06-10 22:47:54 | 62.44 | 98% |
7526 | 2020-02-26 03:43:51 | 67.28 | 98% |
6166 | 2019-07-04 00:03:44 | 50.36 | 97% |
4084 | 2018-08-23 05:03:58 | 59.19 | 99% |
4079 | 2018-08-23 04:46:13 | 43.73 | 98% |