The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
64482 | 2020-12-03 14:42:38 | 56.55 | 95% |
51113 | 2018-12-20 13:33:54 | 56.50 | 96% |
44219 | 2018-04-07 09:23:44 | 63.06 | 97% |
42862 | 2018-02-26 14:23:16 | 63.12 | 96% |