On Ethernet networks, collisions occur when two nodes attempt to transmit at the same time. As more nodes are added to a network, collisions increase. A bridge can be used to divide a network into separate collision domains while retaining the broadcast domain. A broadcast domain is basically a LAN as compared to an internetwork, which is multiple LANs connected by routers.
Game | Time | WPM | Accuracy |
---|---|---|---|
57510 | 2019-07-07 12:47:17 | 64.75 | 97% |
56669 | 2019-06-07 13:10:25 | 62.79 | 96% |
53892 | 2019-03-11 13:51:23 | 58.87 | 96% |
52279 | 2019-01-25 16:46:17 | 58.35 | 96% |
46259 | 2018-06-10 06:04:18 | 61.13 | 97% |
37627 | 2017-09-16 14:39:40 | 64.55 | 97% |
36947 | 2017-09-01 12:35:57 | 60.20 | 95% |
31087 | 2017-05-13 12:15:11 | 47.48 | 88% |
30473 | 2017-05-04 16:29:03 | 54.12 | 91% |
29923 | 2017-04-28 06:43:21 | 61.48 | 96% |
29555 | 2017-04-22 06:07:26 | 60.65 | 94% |
25005 | 2017-02-28 02:21:41 | 54.00 | 90% |
23942 | 2017-02-14 16:07:11 | 53.20 | 92% |
23068 | 2017-02-07 14:31:29 | 53.63 | 94% |
22784 | 2017-02-04 16:57:01 | 53.33 | 93% |