The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
62338 | 2020-05-12 15:07:49 | 61.10 | 97% |
60392 | 2020-01-04 07:08:20 | 59.56 | 95% |
55636 | 2019-05-02 15:50:55 | 77.54 | 100% |
54955 | 2019-04-14 16:17:21 | 68.91 | 98% |
51277 | 2018-12-29 13:23:33 | 72.20 | 98% |
41299 | 2018-01-08 13:48:51 | 68.80 | 98% |
37133 | 2017-09-04 13:05:29 | 68.70 | 99% |
34393 | 2017-07-09 04:32:09 | 60.29 | 97% |
33156 | 2017-06-18 09:04:47 | 54.46 | 95% |
32715 | 2017-06-08 13:00:30 | 62.93 | 97% |
31674 | 2017-05-20 13:04:41 | 61.40 | 96% |
28877 | 2017-04-11 13:48:56 | 57.50 | 93% |
27780 | 2017-03-28 13:54:47 | 56.45 | 91% |
26405 | 2017-03-16 13:21:43 | 62.15 | 96% |
26213 | 2017-03-14 11:55:17 | 61.13 | 94% |
26168 | 2017-03-13 12:53:19 | 57.32 | 93% |
25880 | 2017-03-11 03:06:31 | 58.26 | 93% |
24790 | 2017-02-25 01:07:14 | 60.01 | 93% |
24650 | 2017-02-22 13:26:07 | 55.63 | 91% |
24419 | 2017-02-19 16:54:11 | 60.64 | 97% |
23931 | 2017-02-14 13:50:40 | 53.28 | 90% |