Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1784 | 2012-06-17 10:13:39 | 52.36 | 92% |
1588 | 2012-06-02 11:53:29 | 35.84 | 84% |
1523 | 2012-05-27 08:28:28 | 50.56 | 92% |
1233 | 2012-05-19 07:22:28 | 38.14 | 84% |
914 | 2012-05-09 03:39:41 | 49.94 | 98% |
626 | 2012-05-03 01:29:14 | 34.19 | 87% |
417 | 2012-04-28 08:26:30 | 37.17 | 91% |
107 | 2012-04-16 02:36:01 | 30.92 | 94% |