The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3461 | 2019-08-21 14:35:42 | 76.12 | 98% |
3160 | 2019-04-25 06:56:49 | 68.80 | 95% |