The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
10361 | 2019-04-14 16:17:17 | 74.65 | 100% |
10189 | 2019-03-24 16:37:44 | 74.57 | 100% |
3616 | 2017-10-24 22:37:06 | 70.94 | 100% |