Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5821 | 2015-07-26 10:29:34 | 91.00 | 96% |
5372 | 2014-05-16 10:26:06 | 87.43 | 95% |
4596 | 2014-01-02 11:43:19 | 85.89 | 97% |
4174 | 2013-12-01 14:11:23 | 76.69 | 93% |
3898 | 2013-11-23 15:21:46 | 93.78 | 98% |
3255 | 2013-11-08 10:27:04 | 94.66 | 100% |
2899 | 2013-10-30 10:25:18 | 89.70 | 99% |
2813 | 2013-10-29 10:12:42 | 78.61 | 95% |
2722 | 2013-10-27 03:17:52 | 79.16 | 96% |
1927 | 2013-10-10 09:44:34 | 80.49 | 97% |
1593 | 2013-10-05 11:41:23 | 66.77 | 91% |
1287 | 2013-10-02 00:14:32 | 58.13 | 93% |
639 | 2013-09-26 03:59:04 | 57.71 | 93% |