Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10560 | 2015-04-10 18:47:47 | 99.18 | 98% |
10287 | 2015-02-11 21:28:49 | 97.56 | 99% |
10274 | 2015-02-11 13:20:25 | 95.03 | 94% |
10168 | 2015-01-15 09:32:39 | 77.80 | 88% |
10164 | 2015-01-15 06:20:54 | 78.26 | 90% |
9548 | 2013-06-10 16:42:12 | 91.61 | 93% |
8872 | 2013-02-08 15:20:45 | 101.05 | 98% |
8819 | 2013-02-05 13:50:47 | 86.43 | 93% |
8587 | 2013-01-23 04:52:14 | 85.27 | 93% |
7282 | 2012-11-17 17:04:30 | 96.85 | 97% |
6971 | 2012-09-21 11:12:06 | 94.87 | 94% |
6205 | 2012-07-20 07:48:43 | 75.36 | 93% |
5971 | 2012-07-10 09:07:26 | 77.28 | 90% |
4494 | 2012-04-24 19:48:04 | 78.25 | 93% |
3808 | 2012-03-06 18:22:00 | 68.71 | 89% |
3747 | 2012-03-04 15:28:44 | 75.61 | 93% |
3646 | 2012-02-26 11:49:58 | 71.30 | 90% |
3067 | 2012-01-25 15:50:12 | 61.63 | 90% |
2048 | 2011-11-30 05:04:01 | 58.72 | 95% |
1080 | 2011-08-15 08:07:23 | 61.27 | 94% |