It wasn't that I had anything against the movies, but they had never been very important to me, and not once in more than fifteen years of teaching and writing had I felt the urge to talk about them. I liked them as everyone else did - as diversions, as animated wallpaper, as fluff. No matter how beautiful or hypnotic the images sometimes were, they never satisfied me as powerfully as words did. Too much was given, I felt, not enough was left to the viewer's imagination, and the paradox was that the closer movies came to simulating reality, the worse they failed at representing the world - which is in us as much as it is around us.
Game | Time | WPM | Accuracy |
---|---|---|---|
41793 | 2023-12-12 22:36:49 | 104.11 | 96.6% |
41471 | 2023-11-24 22:45:30 | 96.58 | 96.1% |
41365 | 2023-11-13 20:55:19 | 94.71 | 95.7% |
40009 | 2023-09-19 19:50:31 | 103.25 | 95% |
35372 | 2023-04-02 15:11:15 | 92.52 | 96% |
31793 | 2022-11-05 00:26:29 | 80.74 | 95% |
23397 | 2021-04-05 17:27:26 | 77.38 | 96% |
22770 | 2021-03-07 17:01:16 | 83.06 | 94% |
16831 | 2020-06-12 01:51:49 | 86.48 | 95% |
16492 | 2020-06-05 13:30:52 | 65.59 | 95% |
15565 | 2020-05-23 15:55:45 | 78.88 | 94% |