All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
10569 | 2019-04-11 02:33:04 | 73.17 | 97% |
9522 | 2019-03-18 09:47:06 | 65.31 | 94% |
9302 | 2019-03-12 13:39:12 | 84.05 | 97% |
8469 | 2019-02-20 01:37:32 | 73.72 | 97% |