All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
16973 | 2020-12-15 02:44:11 | 106.62 | 96% |
16727 | 2020-12-14 02:19:36 | 105.04 | 98% |
16061 | 2020-12-12 02:33:16 | 102.92 | 97% |
14084 | 2020-12-03 09:18:18 | 97.52 | 97% |
13386 | 2020-12-01 02:43:01 | 100.77 | 98% |
8600 | 2020-03-24 09:07:17 | 98.24 | 98% |