All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
21622 | 2020-09-15 01:02:24 | 99.15 | 97% |
9571 | 2019-12-16 23:58:48 | 91.61 | 96% |
6427 | 2019-10-06 20:10:51 | 87.36 | 96% |
5169 | 2019-09-12 23:32:09 | 77.41 | 94% |
4255 | 2019-08-25 02:55:52 | 89.00 | 96% |